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[key: string]: any

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Properties

Optional angleX

angleX: string | number | __type

rotateX property. {String, Number, Object} [value, delta]

Optional angleY

angleY: string | number | __type

rotateY property. {String, Number, Object} [value, delta]

Optional angleZ

angleZ: string | number | __type

rotateZ property. {String, Number, Object} [value, delta]

Optional background

background: string | object

displaySettings

displaySettings: object

Type declaration

  • Optional color?: string | object
  • Optional end?: undefined | object
  • Optional start?: undefined | object
  • Optional width?: number | string
  • Optional zIndex?: undefined | number

Optional el

el: undefined

Optional isShowStart

isShowStart: undefined | true | false

If should be shown before animation starts. {Boolean} {Boolean}

Optional onComplete

onComplete: undefined | function

Fires when tween's the entire progress reaches 1 point(doesn't fire in repeat periods). @param isForward {Boolean} If progress moves in forward direction. @param isYoyo {Boolean} If progress inside yoyo flip period.

Optional onFirstUpdate

onFirstUpdate: undefined | function

Fires when tween's the progress reaches 0 point in normal or repeat period. @param isForward {Boolean} If progress moves in forward direction. @param isYoyo {Boolean} If progress inside yoyo flip period.

Optional onPlaybackComplete

onPlaybackComplete: undefined | function

Fires when the tween end's animation (regardless progress)

Optional onPlaybackPause

onPlaybackPause: undefined | function

Fires when the .pause method called and tween isn't in pause state yet.

Optional onPlaybackStart

onPlaybackStart: undefined | function

Fires when the .play method called and tween isn't in play state yet.

Optional onPlaybackStop

onPlaybackStop: undefined | function

Fires when the .stop method called and tween isn't in stop state yet.

Optional onProgress

onProgress: undefined | function

Fires on every update of the tween in any period (including delay periods). You probably want to use onUpdate method instead. @param p {Number} Normal (not eased) progress. @param isForward {Boolean} Direction of the progress. @param isYoyo {Boolean} If in yoyo period.

Optional onRepeatComplete

onRepeatComplete: undefined | function

Fires when tween's the progress reaches 1 point in normal or repeat period. @param isForward {Boolean} If progress moves in forward direction. @param isYoyo {Boolean} If progress inside yoyo flip period.

Optional onStart

onStart: undefined | function

Fires when tween's the progress reaches 0 point in normal or repeat period. @param isForward {Boolean} If progress moves in forward direction. @param isYoyo {Boolean} If progress inside yoyo flip period.

Optional onUpdate

onUpdate: undefined | function

Fires on first update of the tween in sufficiently active period (excluding delay periods). @param ep {Number} Eased progress. @param p {Number} Normal (not eased) progress @param isForward {Boolean} Direction of the progress. @param isYoyo {Boolean} If in yoyo period.

Optional opacity

opacity: string | number | __type

opacity property. {String, Number, Object} [value, delta]

Optional origin

origin: undefined | string

parent

parent: never

Optional scale

scale: string | number | __type

scale property. {String, Number, Object} [value, delta]

Optional scaleX

scaleX: string | number | __type

scaleX property. {String, Number, Object} [value, delta]

Optional scaleY

scaleY: string | number | __type

scaleY property. {String, Number, Object} [value, delta]

Optional skewX

skewX: string | number | Object

skewX property. {String, Number, Object} [value, delta]

Optional skewY

skewY: string | number | Object

skewY property. {String, Number, Object} [value, delta]

Optional x

x: string | number | Object

translateX property. {String, Number, Object} [value, delta]

Optional y

y: string | number | Object

translateY property. {String, Number, Object} [value, delta]

Optional z

z: string | number | Object

translateZ property. {String, Number, Object} [value, delta]

Legend

  • Module
  • Object literal
  • Variable
  • Function
  • Function with type parameter
  • Index signature
  • Type alias
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  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method

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